English Archives • Closelly https://redesign.closelly.com/en/categoria/english/ Microaprendizaje & Gamificación Wed, 24 Jan 2024 14:31:23 +0000 en-GB hourly 1 https://wordpress.org/?v=6.6.2 https://redesign.closelly.com/wp-content/uploads/2023/12/favicon.svg English Archives • Closelly https://redesign.closelly.com/en/categoria/english/ 32 32 Multimedia Elements as Triggers for Learning https://redesign.closelly.com/en/multimedia-elements-as-triggers-for-learning/ https://redesign.closelly.com/en/multimedia-elements-as-triggers-for-learning/#respond Wed, 24 Jan 2024 14:30:47 +0000 https://redesign.closelly.com/?p=13534 Multimedia elements and interactive games enhance current learning, optimizing information retention...

The post Multimedia Elements as Triggers for Learning appeared first on Closelly.

]]>
In today’s world, thinking about learning without multimedia elements is almost impossible. Technology and the dynamics of information have changed the way people receive information: the traditional way of learning is left behind because it lacks the necessary immediacy we need to progress.

Applications in the market have evolved, and today, educational content can be accessed through multimedia systems. Multimedia content generates interest in students, motivation, and cooperative learning.

Multimedia refers to the integration of two or more elements, such as audio, text, and images, on the same platform. This integration requires a correct combination of software and hardware to generate a multisensory information environment.

Software is essential because it is where the application and interactivity are developed, while hardware allows access to that content in a comfortable, fast, and user-friendly way.

The user should have a multimedia learning experience.

“Currently, multimedia content is commonplace, interaction with it is greater, so learning happens naturally, becoming something easily memorable that is internalized more quickly because we are more involved,” says occupational psychologist Teresita Ramacciotti.

For the multimedia experience to become a motivating agent for learning, it is first necessary for the user to be able to access the content quickly, cleanly, and without interruptions to maintain interest and start with the right disposition. In this sense, the smartphone is hardware already familiar to users, making learning through this device just one of the many activities performed with the phone.

However, the key is to deliver an outstanding experience to users, and this is achieved by combining attractive elements such as photos, audio, text, and especially videos. The latter are easy to produce and allow any message to be conveyed simply and quickly.

In addition, videos can provide more information than other channels, and by incorporating image and sound, they create a much more attractive message and increase retention because the user has to get more involved.

Games are multimedia

Playing involves continuous positive reinforcement. “Playing gives the opportunity to learn because it creates a greater connection, especially if it is with sensory multimedia content, as one can learn visually and auditorily. This makes learning easier for people from their own style, as it adapts and increases the number of stimuli for each person,” explains Ramacciotti.

Interactive multimedia materials allow the transition from hard information to something meaningful. Information, analysis, practice, and instant feedback will allow the user to correct any errors instantly. Additionally, training through a mobile device makes the results tracking process three times easier, making it more motivating to use it as a learning medium.

The post Multimedia Elements as Triggers for Learning appeared first on Closelly.

]]>
https://redesign.closelly.com/en/multimedia-elements-as-triggers-for-learning/feed/ 0
Gamification: Does it benefit all companies? https://redesign.closelly.com/en/gamification-does-it-benefit-all-companies/ https://redesign.closelly.com/en/gamification-does-it-benefit-all-companies/#respond Tue, 23 Jan 2024 18:02:45 +0000 https://redesign.closelly.com/?p=13691 Just as has been said for some time, there are principles that make gamification truly effective. For example, intrinsic motivation, the right type of challenges, and using narratives that are most appropriate for the desired goals. However, one of the most important elements is personalization and segmentation. Not everyone is the same. Employees should be […]

The post Gamification: Does it benefit all companies? appeared first on Closelly.

]]>
Just as has been said for some time, there are principles that make gamification truly effective. For example, intrinsic motivation, the right type of challenges, and using narratives that are most appropriate for the desired goals.

However, one of the most important elements is personalization and segmentation. Not everyone is the same. Employees should be segmented into different groups and assigned specific objectives so that they have a sense of achievement of KPIs or eLearning.

Gamification does not motivate everyone in the same way.

Gamification does not generate the same motivation in everyone equally. The beauty of Closelly is that it is flexible enough to use the appropriate game dynamics for each individual or group of individuals.

Furthermore, there is a diversity of generations within a company. So, how do we personalize Gamification?

To achieve this, and be sure that the proposed solution is the best, we have to make the effort to understand the users. Not only identify them and know what role they play in the organization, but we have to know them more deeply. We need to know how they react, to what and when. We need to know what affects them and what does not motivate them at all. This way, we can design training and dynamics that allow them to motivate themselves and achieve the best results.

Types of players and games

Some people look at player types as proposed by Bartle. This view can be partially useful. Octalysis’ perspective provides other useful elements for the implementation of gamification in companies and is more focused on the goal of the game.

And what about the user profile? We are not even talking about gamification in companies like what Closelly does but about video games. Companies that create video games face exactly the same challenges as us. They want their users to be as motivated and engaged as possible, and to achieve this, they need to understand them.

A company that is a great source of game creators is Quantic Foundry. On their blog, there is a vast amount of information about what they have learned about games and their players. We love the analysis of player motivations and personality traits that we find here.

However, when designing a gamification implementation for a client, even when you can customize activities, how can we consider the differences of the participants when we choose the same narrative for everyone?

Looking for a common denominator? Strategy, not competition

Here are interesting points to highlight from Quantic Foundry’s blog.

  • Strategy is the most stable motivator as players mature. Contrary to what many people might think, competition is a motivator that is not always effective for all ages. Competition is more effective as a motivator at an early age rather than by gender. On the other hand, strategy and complex thinking keep players motivated at all ages.
  • Gender matters, but not as much as age. As we might expect, female players are more likely to be motivated by elements of personal expression and the customization of elements, fantasy elements, and elements that revolve around stories. Male players tend to be more motivated by competition, challenges, adrenaline, and strategy. All of this aligns with the stereotypes we have seen. The interesting thing is that as players age, these elements become less important.

These are just 2 examples among many. The point is the importance of understanding users (players and employees).

The post Gamification: Does it benefit all companies? appeared first on Closelly.

]]>
https://redesign.closelly.com/en/gamification-does-it-benefit-all-companies/feed/ 0
Closelly: Betting on Training and Improved Performance in Companies https://redesign.closelly.com/en/the-company-that-bets-on-better-performance/ https://redesign.closelly.com/en/the-company-that-bets-on-better-performance/#respond Tue, 23 Jan 2024 18:02:37 +0000 https://redesign.closelly.com/?p=13695 Check out the interview they did with us in La Segunda newspaper in Chile. We are very pleased with the article...

The post Closelly: Betting on Training and Improved Performance in Companies appeared first on Closelly.

]]>
Check out the interview we had with La Segunda newspaper in Chile. We are very happy with the article.

The post Closelly: Betting on Training and Improved Performance in Companies appeared first on Closelly.

]]>
https://redesign.closelly.com/en/the-company-that-bets-on-better-performance/feed/ 0
Meet Closelly, the company that is betting on remote training https://redesign.closelly.com/en/training-platform-for-medium-and-large-companies/ https://redesign.closelly.com/en/training-platform-for-medium-and-large-companies/#respond Tue, 23 Jan 2024 18:02:29 +0000 https://redesign.closelly.com/?p=13699 Closelly is a mobile training platform that uses microlearning and gamification for fast, easy and effective training...

The post Meet Closelly, the company that is betting on remote training appeared first on Closelly.

]]>

Closelly is the first mobile training platform that allows medium and large organizations to train teams remotely, align and improve the performance of their collaborators quickly, easily, and effectively. Using microlearning, digital motivation, gamification, and immediate feedback stimulates continuous learning and motivates to do a better job.

The post Meet Closelly, the company that is betting on remote training appeared first on Closelly.

]]>
https://redesign.closelly.com/en/training-platform-for-medium-and-large-companies/feed/ 0
mLearning: Hyperconnected Companies Thanks to New Technology https://redesign.closelly.com/en/mlearning-hyperconnected-companies-thanks-to-new-technology/ https://redesign.closelly.com/en/mlearning-hyperconnected-companies-thanks-to-new-technology/#respond Tue, 23 Jan 2024 18:02:22 +0000 https://redesign.closelly.com/?p=13690 How Mobile Devices Transform Distance Education, Eliminating Isolation and Increasing Hyperconnectivity...

The post mLearning: Hyperconnected Companies Thanks to New Technology appeared first on Closelly.

]]>
One of the trends that will undoubtedly make a strong impact on business management in the coming years is Mobile Learning. Not only does it provide companies with an effective tool for remote training of their workers, but it also achieves hyperconnectivity, accustomed to receiving updates instantly, in constant communication with its collaborators, and in continuous training.

The smartphone emerges as a mobile learning tool, replacing the role that classrooms had for years. A more recent case is virtual classrooms, as before smartphones, eLearning was a great revolution in formal and non-formal education. And it continues to grow: according to a report from OBS Online Business School, eLearning is estimated to grow annually at 7.6% until 2020.

Currently, 77% of organizations in the United States offer online training to develop employees’ skills. Although mobile learning is a relatively new trend, it will undoubtedly increase, as some experiences have already demonstrated better content retention, reduced training times, and increased productivity compared to other more traditional training models, and even eLearning. In fact, mobile learning users, on average, study 40 minutes more than those using a desktop computer (MNAlearning). Additionally, mobile learners complete courses 45% faster than those using a computer.

From isolation to hyperconnectivity in distance education

But the significant step that mLearning takes compared to eLearning is the evolution from isolation to hyperconnectivity. The smartphone “is a natural extension of the deployment of our thoughts. We have the possibility in our hands to connect with a simple touch and enter a interconnected world,” explains Francisco Fernández, professor of Communication Technologies at the Pontifical Catholic University of Chile.

According to the Educational Portal of the Americas, individuals are once again connected thanks to the convergence of media, and distance learning is no longer done in isolation. Instead, it forms a larger whole where all members are connected through multiple intelligences. mLearning thus eliminates one of the main reasons for dropout in distance education, the feeling of isolation, and turns learning into a form of hyperconnectivity.

The post mLearning: Hyperconnected Companies Thanks to New Technology appeared first on Closelly.

]]>
https://redesign.closelly.com/en/mlearning-hyperconnected-companies-thanks-to-new-technology/feed/ 0
Mobile platforms come to the rescue of workers and their training https://redesign.closelly.com/en/mobile-platforms-come-to-the-rescue-of-workers-and-their-training/ https://redesign.closelly.com/en/mobile-platforms-come-to-the-rescue-of-workers-and-their-training/#respond Tue, 23 Jan 2024 18:02:15 +0000 https://redesign.closelly.com/?p=13684 Business learning is intensively adapting to mobile platforms, offering flexibility, customization, and easy access...

The post Mobile platforms come to the rescue of workers and their training appeared first on Closelly.

]]>
Corporate learning is evolving towards short, customized mobile modules. Discover why mobile becomes the ideal platform for training, providing flexibility, customization, and easy access.

Intensive days of corporate training and induction, hours attending in-person courses and workshops, or simply sitting behind a computer listening to a virtual instructor will soon be a thing of the past.

The exponential growth of mobile devices, surpassing 7.9 billion, drives companies to adopt personalized learning modules. Explore the reasons that make mobile the platform of choice for corporate training.

Mobile platforms, anytime, anywhere

We are increasingly addicted to mobile phones, using them an average of 150 times a day in many of our daily activities. Learning becomes one more, as it has the advantage of doing it anytime, anywhere. While commuting home, during a midday coffee, or while waiting in the supermarket queue.

64% of people say that the smartphone is more important than the computer and the television, and if it is left at home, almost 60% will go back to get it. The problem is how to compete with other content that users can access through their phones? One of the most important elements is being able to gamify the application, so users will want to advance stages, earn points, and surpass their rivals in a few minutes.

Personalized training

Because the content is not the same for everyone. The worker accesses information that he or she needs according to their specialization or that the company considers they should know. The trend in Mobile Learning is given by microlearning: small content modules lasting 2 to 3 minutes.

This makes it dynamic and more user-friendly, as it goes straight to the information that needs to be known, achieving greater retention.

Internet connectivity

Especially if the application allows downloading the material and accessing it even when the user is offline. While internet access, at least in Chile, reaches 84%, and of this, 81.2% do so from mobile phones, many Chileans only pay for a data plan with access to free social networks and use public Wi-Fi networks. Accessing company content with and without an internet connection is a plus, and people can carry useful and valuable information at all times.

The mobile device will become the best ally for companies when it comes to training and delivering corporate content because it is already in the hands of their employees. Now it is up to organizations to incorporate it as part of a strategy to improve corporate performance and test its advantages.

The post Mobile platforms come to the rescue of workers and their training appeared first on Closelly.

]]>
https://redesign.closelly.com/en/mobile-platforms-come-to-the-rescue-of-workers-and-their-training/feed/ 0
Gamification to Support the Integration of a New Collaborator https://redesign.closelly.com/en/gamification-to-support-the-integration-of-a-new-collaborator/ https://redesign.closelly.com/en/gamification-to-support-the-integration-of-a-new-collaborator/#respond Tue, 23 Jan 2024 18:02:08 +0000 https://redesign.closelly.com/?p=13660 Gamification allows the implementation of mobile training or education to support the integration of collaborators...

The post Gamification to Support the Integration of a New Collaborator appeared first on Closelly.

]]>
It is clear that when entering a company, a new employee needs more than just a welcome letter. The new team member must start building their network of contacts to navigate their new role better and take control of their responsibilities. The employer, on the other hand, must provide the necessary support and suitable induction programs for the new employee to integrate into the new company. One of the alternatives is gamification.

During the first three months, a new employee will lay the foundations and bonds that will allow them to operate comfortably in their new position (Forbes). When the worker has the appropriate support, they will have a more positive attitude toward their work and will be more productive.

However, it seems that the importance of having good induction and training processes for employees who have been with the company for a longer time is not fully recognized.

Reality of Companies

According to the experience of Isabel Sandoval, a workplace psychologist at the Pontifical Catholic University of Chile, “today, companies provide their workers with a standard induction that tends to be repeated in different industries. It consists of a welcome letter, team introduction, and some video or manual explaining the use of programs to be used or certain concepts they should know.”

A study by the U.S. magazine Training, with over 50 years of experience in the world of labor training, highlights that 78% of companies that invest time and financial resources in training their employees throughout a year increase their productivity by 10%, and job satisfaction also increases by 54%.

But induction processes and training alone do not create productive, committed, and knowledgeable employees. It is necessary to address the how and why of these processes. There must be a clear goal, be attractive, and collaborative among participants, where knowledge flows, is shared, and there is a real assimilation of the content provided.

Gamification Aids Corporate Training

It seems that the term gamification responds to all these demands. By applying game-specific techniques, corporate training can be directed towards achieving specific goals in a playful and entertaining way, motivating healthy competition among participants. This is possible thanks to new platforms in the market that allow the implementation of mobile training, accessed by employees through their mobile phones.

If an induction program is well designed and executed correctly, information will be retained more successfully, especially if it is through familiar and everyday objects, such as smartphones, for example.

“The content must be clear, precise, and really focus on what the employer wants to convey to their workers so they can perform their job in the best way. If it is done through a phone, which is an everyday object, retention will be higher because the interaction with the content is more natural, not forced, making it closer and more digestible,” concludes the psychologist.

The post Gamification to Support the Integration of a New Collaborator appeared first on Closelly.

]]>
https://redesign.closelly.com/en/gamification-to-support-the-integration-of-a-new-collaborator/feed/ 0
Digital Culture: The Era of Intelligent Organizations https://redesign.closelly.com/en/digital-culture-the-era-of-intelligent-organizations/ https://redesign.closelly.com/en/digital-culture-the-era-of-intelligent-organizations/#respond Tue, 23 Jan 2024 18:02:02 +0000 https://redesign.closelly.com/?p=13640 Digital culture redefines consumption and challenges businesses. Despite obstacles, digital tools facilitate rapid adaptation...

The post Digital Culture: The Era of Intelligent Organizations appeared first on Closelly.

]]>
Digital culture has transformed various sectors, enabling users to access on-demand content. Platforms like Netflix and Spotify exemplify this shift, giving consumers control over how, when, and where they consume. This trend extends to financial services, transportation, retail, and more, optimizing resources and offering new possibilities to consumers.

As mentioned in the Accenture Technology Vision 2017 annual report, which predicts the main technological trends in the coming years, it’s no longer people adapting to technology, but users taking control for technologies to adapt to their own needs.

The same is happening in the corporate world. The digital era is changing the way businesses operate. In the digital era, companies need to become intelligent. Intelligent to capitalize on their resources; intelligent to adapt to the new digital environment; intelligent to reformulate relationships within companies with their collaborators.

Integrating changes focused on digital culture

According to the report, adapting businesses to the new digital environment will require the adoption of new available technologies. These technologies, by themselves, won’t be the decisive factor for change but for the transformation towards a digital culture present in every process, in every area, and every person in the company.

A clear vision is required when adopting new technologies to drive the paradigm shift more effectively. However, Latin American companies still have a long way to go in defining their digital strategies.

In the case of Chile, for example, only 2 out of 10 companies are investing in digital technologies as an integral part of their business strategy. Nevertheless, most IT and business executives in Chile agree with the global view that they must innovate at an accelerated pace to survive and remain competitive in the digital era.

Integrating technologies into companies

The existing tools and platforms allow for a rather quick and easier adoption of new technology in a company.

For instance, applications aimed at improving workers’ business performance allow an approach to this new paradigm where the person, in this case, the worker, is at the center. Mobile learning, gamification, real-time performance metrics, on the other hand, ensure that technology serves the worker.

It puts the possibility of learning and training, improving performance, and staying motivated in the hands of the user, making them feel part of the organization they work for.

The post Digital Culture: The Era of Intelligent Organizations appeared first on Closelly.

]]>
https://redesign.closelly.com/en/digital-culture-the-era-of-intelligent-organizations/feed/ 0
The Forgetting Curve: How Quickly Do We Forget What We Learn? https://redesign.closelly.com/en/the-forgetting-curve-how-quickly-do-we-forget-what-we-learn/ https://redesign.closelly.com/en/the-forgetting-curve-how-quickly-do-we-forget-what-we-learn/#respond Tue, 23 Jan 2024 18:01:54 +0000 https://redesign.closelly.com/?p=13626 The forgetting curve is the natural process through which what is learned in training or a course gradually fades away...

The post The Forgetting Curve: How Quickly Do We Forget What We Learn? appeared first on Closelly.

]]>
When something is memorized, it tends to be forgotten quickly, as we don’t interact deeply or repeatedly with the content. In this case, the brain tends to erase information that isn’t linked to an experience or was only seen in a superficial way. This is known as the forgetting curve: the process through which learned content gradually fades away.

The more intense a memory is for individuals, the longer it lasts, but reinforcing and reviewing the content is still necessary to achieve greater retention over time. The term was coined by Hermann Ebbinghaus, a German psychologist, in his book “Uber das Gediichtnis: Untersuchungen zur experimentellen Psychologie.”

Ebbinghaus determined that, one day after studying and not reviewing the content, up to 50% of the material read can be forgotten; two days later, the maximum remembered is 30%, and after seven days without reviewing the information, only about 3% can be recalled. His conclusion? Often, what is learned needs to be revisited and practiced to maintain it; otherwise, it fades away.

Why do we forget what we learn?

The brain decides to avoid overwhelming individuals with information. It selects topics of interest, what can be related to past experiences, or what has been reviewed repeatedly. Thus, the brain understands what is of great importance and should not be erased.

For information to be retained to a high percentage, two key factors are needed: quality learning and repetition.

Principle of the spaced repetition system

Following the same paradigm coined by Ebbinghaus, the best way to review information is under the principle of the spaced repetition system. This method suggests that the best time to revisit information is when you are about to forget it, at regular intervals.

Today, this task is very easy thanks to the presence of mobile devices. A click is enough to access information and review it as many times as needed. In summary, the more information is reviewed, the more it will be stored in long-term memory, and the forgetting curve will become less pronounced over time.

Schema Theory

But the information that is reviewed and to be memorized must have some meaning: be linked to our interests or past experiences. This is according to the studies of Frederick Bartlett, a British psychologist and a precursor of contemporary cognitive psychology.

This process is known as Schema Theory, which suggests that memories and thoughts are mental reconstructions based on factors such as social and emotional interests. Only in this way can a real connection be achieved with what is being experienced, as the information stored in the brain influences the processing of new knowledge we acquire.

Today, Mobile Learning is ready to address the challenges of learning and become the future of workplace learning. At Closelly, we use gamification, microlearning, and other methodologies to flatten the forgetting curve.

The post The Forgetting Curve: How Quickly Do We Forget What We Learn? appeared first on Closelly.

]]>
https://redesign.closelly.com/en/the-forgetting-curve-how-quickly-do-we-forget-what-we-learn/feed/ 0
Reasons why microlearning is replacing training courses https://redesign.closelly.com/en/reasons-why-microlearning-is-replacing-training-courses/ Tue, 23 Jan 2024 18:01:46 +0000 https://redesign.closelly.com/?p=13616 Transform your training approach with microlearning: effective memorization, agile updates, accessibility, and everyone’s participation in the educational process as an enhancement for training courses. It’s easier for the brain. Short-term memory can only hold up to four pieces of new information, then research suggests that the information is overwritten or diverted before it can be […]

The post Reasons why microlearning is replacing training courses appeared first on Closelly.

]]>
Transform your training approach with microlearning: effective memorization, agile updates, accessibility, and everyone’s participation in the educational process as an enhancement for training courses.

It’s easier for the brain.

Short-term memory can only hold up to four pieces of new information, then research suggests that the information is overwritten or diverted before it can be transferred to long-term memory. Therefore, by breaking down topics into small parts, new knowledge is retained more easily.

It’s easier to create and update.

Unlike boring courses that can take weeks or months, when the course consists of a few key messages, it’s possible to design a course in the morning and distribute it in the afternoon. And if a relevant case study appears in the news the night before, it can be easily included, ensuring you always have fresh and updated information.

Microlearning is more effective.

Since employees can train through their smartphones at their own pace, technology allows for more interactive and even gamified lessons. Learners strive for a higher score by answering correctly and quickly, and if real rewards are added for the best performance, they may forget they are being trained. Microlearning courses have completion rates of over 90%.

It’s easy to distribute.

Microlearning-based training courses can be downloaded anywhere via the cloud, and since it can be accessed from their own phones, if a worker doesn’t have internet access at home or outside their workplace, they can easily download specific micro-lessons minutes before they need them.

Anyone can create a lesson.

Through the use of simple interactive templates, anyone can upload information and ask questions about it, serving as a peer learning facilitator. Experts suggest that one-third of online learning should come from peers, and it’s not hard to understand why: no external trainer will know more about the specific functions of your organization than the people who are already part of it.

The post Reasons why microlearning is replacing training courses appeared first on Closelly.

]]>